QUICK FACTS

  • Current Playing:

    • Shadow of the Erdtree

    • South of Midnight

    • The Outer Wilds

  • Late-in-life Dungeons & Dragons fan (DM-ing essentially served as a cheap-but-effective crash course in narrative design)

  • UK comedy enthusiast (tumbled down a James Acaster rabbit hole on YouTube a few years back and long story short—Taskmaster is my happy place)

  • Questionable nerd cred (despite my love of SFF, I’m the guy who doesn’t like the classics—at least, doesn’t venerate them)

QUICK LINKS

I emerged ass-first from my mother via c-section, and in the process, the obstetrician nicked one of my butt cheeks with his scalpel. That's my story. At least, that's how my mother tells it. Not quite as epic as Copperfield I'll grant you, but undeniably on brand for me.

Already an avid gamer by five, I got my first taste of role-playing games in the fourth grade, when a friend sent me home with a busted copy of Shining Force II that couldn’t hold save data. My brother and I took alternating shifts from dawn to dusk all summer trying to beat the game in one sitting—never realizing that there are more hours in Shining Force II than in a day. Whoops.

The upside to this self-induced grind? It grew into an obsession with story-driven games.

Decades later, video games and storytelling remain the most consistent passions of my life. I initially pursued a career as games journalist thinking my best professional was writing about video games. Then one day I realized I could be writing for video games, and, well—here we are.

I’ve punched up the English localization of 300-year-old dragons who look suspiciously like human tweens for Japanese RPGs, championed the absence of heavy narrative in favor of somber minimalism for an upcoming sci-fi metroidvania, and channeled my inner Shane Black writing for Call of Duty.

Now I’m at Shapeshifter Games helping inXile Entertainment tell an assortment of steampunk stories in the wild world of Clockwork Revolution.